Optional sector signal. Flight is paused. Choose a route or keep moving.
Recruit difficulty · Ready to fly · No signup needed
Four quick lessons. Watch, then try.
No score or progression in this preview.
DRONE / Q cycles ATTACK, PROTECT and COLLECT. Protection stops one ordinary shot per drone every 0.9s (Guardian: 0.6s); heavy artillery cannot be blocked. Collection draws nearby XP; both tasks stop drone fire.
EMBER chevrons and VEIL rings mark rival groups. Crossfire can hit you. Deal at least 20% of an enemy’s hull in the last 12s to earn HALF XP when its rival finishes it; no kill or score credit.
Fleet workshop
Permanent upgrades for standard runs. Competitive challenges use standardized power.
Couldn’t start this run. Check your connection or equipment, then try Engage again.
Manual: aim with the mouse and hold left click. On touch, drag the right stick. Auto: weapons select targets and fire for you. Damage and fire rate are equal.
Full effects and environment detail.
Longest survival wins. Kills break a tie.
Three distinct combat chassis. Two one-time packages. Test every ship; earn chassis through ordinary flights.
STARTING FLIGHT